industry

National | World | Economic History | Pop Eco | Interactive Articles

The snow industry’s left turn

Snowsports are a costly business, but climate change and generational changes are creating new challenges and extra costs for the industry. Join Wesley as he explains this, and how the snowsport industry is changing to overcome these challenges.

The rise of aquaculture in Australia

Aquaculture is a fast-growing industry with the power to revolutionise the way humans obtain their seafood. Liam Zippel explores the benefits of this industry in Australia.

Tech innovation is no panacea

The rise of technology and talks of an ‘Ideas Boom’ sparks excitement for a new era of innovation. However, Taylor Nugent reveals why the tech industry may not be the most feasible platform to grow the economy.

Out with the Mining in with the…?

Cynthia explains the history of industry in Australia, and identifies opportunities for the future.

This article first appeared in Short Supply 2015 – check out the full magazine via the Short Supply tab at the top of this page!

Planning for a Soft Landing

Like most debates that enter the political sphere, the discussion around the demise of the Australian car manufacturing industry is plagued by emotionally charged falsehoods, meaningless rhetoric and ideological blinkers. A more impartial analysis suggests that while there is a case to be made for the free market to take its course, the human cost of the broader structural shift demands attention.

Read more

Behind the profitability of the video-game industry

Even from a young age, I’ve loved playing video games. I remember the excitement I drew as I savagely ripped into the packaging of my brand-new Game-Boy Colour, wasting no time as I inserted the cartridge for Pokemon Silver into the Gameboy’s empty slot and started playing. Since that memorable day, I’ve ventured into the depths of many different genres of gaming, and my passion for video games only escalated as I grew attached to specific series, the characters inside them, and the story that they told. At the risk of sounding like a total geek, I decided to ‘give back’ to the gaming industry what I could at the tender age of 14, writing full-length walkthroughs for popular games which I felt could benefit the most from a little extra input. My awesomeness for accomplishing this feat aside, this contribution would amount to less than a single drop in a vast, endless ocean, for the video-game industry in 2006 was already worth in excess of US $30 billion [1]. Since then, the global market for video-games has doubled to approximately $67 billion by the end of 2012, and the growth doesn’t appear to be slowing any time soon. [2]

Read more